


I like the new ideas, and tech system which allows u to upgrade tech then ideas to enhance a nation abilities, with a variety of choice, will u be an explorer or a conquer a merchant or an innovator, all is possible. Each nation can rise to power and fall only to rise again within the same game, something all strategy games should copy. … ExpandĮU4 is a grand strategy game that keeps its predecessors model (EU3), with updated graphics and a more enriched feel to a grand strategy game EU4 is a grand strategy game that keeps its predecessors model (EU3), with updated graphics and a more enriched feel to a grand strategy game its a joy to play. If they get the budget to build something with a more solid multiplayer experience we will see the PERFECT game. Can't wait to see what we get when the final few pieces of the game design puzzle fall into place. If you love strategy gaming please go and buy this game and support this developer! This is a FAR, FAR superior game to Civilizations 1-5 as well as anything put out by Creative Assembly. I'm very excited about where this will lead with the Hearts of Iron series, because all the design wisdom that we can see in CK2 and EU4 is leading in the absolute correct direction. The depth and complication is welcome, but it has been softened with a more thoughtful and gaming friendly structure! GREAT WORK PARADOX! Good things take time, and your grand ambitions are finally bearing fruit. Europa Universalis IV seems to demonstrate that Paradox has really turned the corner. The machine kept churning away but Paradox learned to save us from the worst of it, and the gameplay began to blossom.

However something miraculous happened with Crusaders Kings 2, and echoes of the good things we saw in earlier games (Hearts of Iron 2) reappeared: Better looking graphics. But beyond inaccessibility, the games were finally not that good, because even when you figured out the mechanisms they were still too MECHANICAL: not even really worth learning in the end because they were all variations of a sausage machine.

Most of the Paradox efforts suffered from terrible tutorials and ridiculous learning curved that discouraged any vaguely casual gamers. Their games have been for the most part tedious, pretentious and ugly, with cluttered mechanisms, and hideous micromanagement. Their WOW! For about ten years Paradox Development have been a small team of nice guys working hard to give us good games and mostly failing. WOW! For about ten years Paradox Development have been a small team of nice guys working hard to give us good games and mostly failing.
